Chaos Guide
Explore unique game modes that bring a twist of dark humour to your card battles.
Classic Games
Traditional Trumps
Go head-to-head and crush your mates one stat at a time.
Trump Slam
Grab fast, play harder, and hope your hand isn't pure garbage.
Trumps Against Decency
Twist your cards into terrible answers and prove you're the worst person at the table.
Higher or Lower
Gamble your way through the deck and pray your luck doesn't run out.
Fuck, Fetus, Funeral
Decide who you'd tolerate, who you'd breed with, and who you're burying six feet under.
New Games
Traditional Dice
Classic Trumps with a twist of fate — the dice decides which stat you're stuck with.
Chaos Dice
Roll the dice, unleash random havoc, and watch the rules collapse round by round.
Traditional Trumps
Goal: Be the last player standing with every single card in the deck. Choose categories wisely and beat your opponents' stats round after round. Survival of the pettiest.
Setup
- Shuffle the deck thoroughly (no half-hearted riffles)
- Deal the cards face down evenly to all players until the entire deck is distributed
- Each player holds their deck so only the bottom card is visible
Playing a Round
- The starting player (whoever most recently had a shit) begins the game
- That player looks at their visible card and chooses a category they think will beat the others, announcing it in full Dark Trumps style — e.g. "I am Connie Lingus, my background is [read it out], and my Mileage is 45!"
- Moving clockwise, each player reveals their card: name, background, and the value in the chosen category
- The best value in that category wins the round. The winner takes all revealed cards and places them at the back of their deck
Important: For Mileage, the lowest number wins. Don't argue. It's canon.
Ties
- If two or more players tie, all revealed cards go to a centre pile
- Tied players reveal their next card using the same category
- The winner of the tie-breaker takes all revealed cards, including the centre pile
Endgame
- Any player who runs out of cards is eliminated — cue dramatic exit
- The game ends when one player holds the entire deck, officially declared King / Queen / Overlord of Poor Taste
🍻 Drinking Version
Trump Slam
Goal: A fast-paced, grab-and-go game. Win the most cards by quickly picking the card with the highest value in the chosen category.
Setup
- Spread the entire deck face up across the table so everyone can see all cards clearly
- The Caller for the first round is the player who has most recently had sex
- The Caller announces the category and counts down from three
Playing a Round
- All players race to grab one card they believe has the highest value in that category
- Once you touch a card, it's yours. No swaps
- Miss the countdown and fail to grab a card? You don't play that round
- Highest value wins the round and keeps the card. All other cards return to the table
Mileage exception: the lowest value wins.
Ties & Carrying On
- Tied players place their cards together and the Caller picks a new category — only the tied players compete again
- The Caller role rotates clockwise after each round
- Play continues until all cards have been claimed. Most cards at the end wins
🍻 Drinking Version
Trumps Against Decency
Goal: Creativity, savagery, and seeing who can pick the darkest possible choice. Play the card that best (or worst) answers each twisted question and win over the Roast Master.
Setup
- Shuffle the deck and deal 3 cards to each player
- Place remaining cards face down in the centre as a draw pile
- The Roast Master for the first round is whoever's most recently masturbated
Playing a Round
- The Roast Master calls out a question or scenario (see examples below)
- Other players secretly choose 1 card from their hand that's the funniest, filthiest, or most outrageous fit, placed face down
- The Roast Master shuffles, reads each card aloud, and picks the winning card
- Winner keeps their card in their win pile. All other cards shuffle back into the deck. Everyone draws back up to 3. Roast Master role passes clockwise
Example Questions
- Who's the worst person to bring home to meet your parents?
- Who do you least want as your boss?
- Who's secretly living in your shed?
- Who's most likely to get arrested?
- Who would you not want to be stuck in a lift with?
Get personal — pick the worst card the group best agrees with for your own friends and exes. The darker and more specific, the better.
Endgame
When the deck runs out, the player with the most cards in their win pile wins. Congratulations — you've survived the Roast Master and exposed everyone else in the process.
🍻 Drinking Version
Higher or Lower
Goal: Luck, gut instinct, and pretending you have psychic powers. Correctly guess whether the next card's value will be higher or lower than the current card.
Setup
- Shuffle the deck and place it face down in the centre
- As a group, choose one category to use for the entire game
- Draw one card, read out name/background/value — this becomes the starting card
Playing a Round
- Player A (the one who's slept with the most people) draws the next card and challenges Player B: "Higher or lower?"
- If Player B guesses correctly, they win the previous card to their personal pile
- Wrong guess or a tie? The card goes to the bottom of the deck
- The newly drawn card becomes the new starting card, and play continues clockwise
Endgame
When the deck runs out, the player with the largest personal pile wins. Congratulations — you're either very lucky or deeply cursed.
🍻 Drinking Version
Fuck, Fetus, Funeral
Goal: Brutal, blunt, and beautifully wrong. Draw three cards and decide who you'd Fuck, who you'd create a doomed Fetus with, and who's going to a Funeral. Snog/Marry/Avoid's evil twin.
Playing a Round
- The starting player (whoever's mother is the biggest MILF in the group) draws 3 cards and places them face up
- All other players secretly write down their Fuck / Fetus / Funeral choice for those three cards
- The starting player reveals their own choices and rationale first, then everyone else reveals
Scoring
The starting player scores one point for each other player whose full set of choices exactly matches theirs. Cards shuffle back in, and play passes clockwise.
Endgame
First to the agreed number of points (e.g. 10) wins — and should probably reflect on their life choices.
🍻 Drinking Version
Variations
- Ride, Reject, Raise — a one-night stand, a brutal bin-off, or a lifelong responsibility you'll instantly regret
- Love, Leave, Lobotomise — the sweetheart, the write-off, or the full horror-movie ending
Traditional Dice
Goal: The goal is simple: be the last one standing with every single card in the deck. To do that, you'll need to throw the dice, test your luck, and beat your opponents' stats. Survival of the pettiest.
Setup
- Shuffle the deck well (no limp riffles, please).
- Deal all cards face down to players until the whole deck is split.
- Keep your pile in front of you. No sneaky peeking.
Playing a Round
- The first player flips the top card of their pile.
- Instead of choosing a stat freely, they roll the dice to decide which category will battle: 1 = Face/Body, 2 = Fluff Control, 3 = Mileage, 4 = Moisture, 5 = Tightness, 6 = Odour.
- The player announces it in full Dark Trumps glory, e.g.: "I am Connie Lingus, and my Moisture is 78!"
- Each other player flips their top card and reads out the same stat.
- Highest value wins the round.
Important Rule: For Mileage, the lowest number wins. Don't argue — that's how it works.
Ties
If two or more players tie for the winning value, the tied cards stay in the middle. Everyone draws their next top card, the dice is rolled again for a new stat, and the winner of that tiebreaker takes the whole pile.
What happens to the cards?
In traditional Top Trumps, the winning cards are placed under the winner's deck — which when you add a dice can make a single game last about six hours. You can play this way if you're a masochist. But for a faster game:
- Winner's Pile Method: the winning player keeps all the cards from the round in a separate "winning pile." These cards are out of circulation until the end.
Carrying On
The winner of each round keeps the glory and rolls the dice for the next stat battle. Players with no cards left in their active pile are eliminated. Cue dramatic exits.
Endgame
The game ends when all the cards have been played. Count your "winning pile." The player with the biggest stash is crowned King/Queen/Overlord of Poor Taste.
🍻 Drinking Version
Chaos Dice
Goal: Like Traditional Dice, but more chaotic. Every round, the dice unleashes chaos — sometimes highest values matter, sometimes they don't. The aim is still the same: win rounds, pile up cards, and crush your opponents.
Setup
- Shuffle the deck properly (no limp riffles).
- Deal all cards face down to players until the whole deck is split.
- Keep your pile in front of you. No peeking.
- The first player flips their top card and rolls a dice.
- The number rolled decides what kind of chaos hits the round.
Chaos Dice Outcomes
- 1 = Normal Play — nothing special, standard Trumps rules.
- 2 = Value Scramble — forget the values. Everyone rolls the dice, and the highest roll wins all the cards.
- 3 = Card Swap — everyone passes their top card left before revealing.
- 4 = Double Trouble — everyone plays 2 cards at once and adds up both of the chosen values (e.g. a Face/Body of "2" and "6" become "8").
- 5 = Funeral Mode — all losing cards are discarded from the game. Winner keeps only their card.
- 6 = Lowest Stat Wins — weakest value in the chosen stat takes the round.
Once the chaos is known, all players reveal their card(s) and apply the rule. Winner (if there is one!) scoops the round's cards into their pile — unless Funeral Mode ruins them.
Mileage Rule
For Mileage, lowest value always wins unless Value Scramble overrides it.
Ties
If there's a tie, all tied cards stay in the middle. Everyone draws their next card, rolls the dice again, and plays a fresh round. Winner scoops the whole pile.
Carrying On
The winner of each round rolls the dice for the next chaos effect. Players who run out of cards are eliminated — cue dramatic exits.
Endgame
When the deck runs out, the player with the biggest pile is crowned the Chaos Overlord.
🍻 Drinking Version
Make Your Own Mess
These are just a few ways to play — but the real chaos starts when you make up your own rules. If you come up with something brilliantly stupid, dark, or downright unplayable, we want to hear it. Send us your twisted creations and we'll share the best ones with everyone (and maybe even steal the credit).
Send Us Your Creations